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Home Traps

Role: Level Designer

Overview:

Using the free assets from the Unreal Engine store, I managed to create a housing environment. In this environment, a lot of trigger switches were added to demonstrate the full use of how to control camera changes and particle movement.

What I did:

-Created a house environment using the free assets available.

-Bluescript development: Atmosphere change, Trigger Box activation, Event Camera, Particle movements, SFX.

Built using:

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