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Up Rooted

Role: UI Designer, Game Documenter, Sound Editor, Game Tester

Overview:

A quick puzzle game built using the Unity 2017 editor, where the aim is to have players build a tree in any way they chose within an allowed time limit. The learning curve is to utilize any cognitive thoughts about building the tree while also building the roots for structural support. It was presented during the UAT's Founder's Game Jam (2017) and was awarded for best theme.

What I did:

   Edited game music for BGM & Sound Effects

   Researched any possible Mad Libs for the prologue & epilogue of game play.

   Became a game tester and provided proper instructions for better game flow.

Built using:

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