30's
Role: Rule Documentation, Game builder
Overview:
The challenge was to create a game where players would guess how to play the board game without looking over the instructions, testing out our abilities in guiding players using only symbolism. I've created a large playing table that's slanted at a 45 degree angle along with 6 total rubberized golf balls that have been colored to indicate multiplayer option. The goal of the game is to roll the ball down to the slots at the end of the board and gain a total of 30 points to win the game.
Postmortem:
For all the things that I gathered, I believe the whole idea of competition while creating a simple game had players playing the game some more. The next part was the fact that it’s based off of other physical games like soccer or pool banking. Finally, the whole game board had several people interested in playing the game nearly dozens of times where they played several of their versions on the game.
Honestly, I didn’t really see anything go wrong with this game, rather there were some complaints over how the game should’ve been altered to their needs. For the mistakes I’ve made, I had some trouble with designing the board to its right specs due to measurements becoming wrong. I’ve also had some trouble with retrieving the right materials since the board was supposed to come with a rubber latex boundary, but a few home improvement retailers that I went to doesn’t sell any materials like that around. The last thing that could’ve been changed up was how my board’s layout only had a few symbols to guide the player to do one part and figure out the rest by themselves.
There are still a few things to go over, but I was satisfied with the concepts of the game. The first was how anyone can add their own spin of rules to the game, so next time I need to make the game even more obvious where a random person only needs to do one action. The next lesson is how one can invent a game by using some old basics like banking off of walls or bounding over the barrier. The last part that I’ve learned was that when it comes down to making simple games, it’s always the classics and the game display that interests the public from playing.