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Role: UI Designer, Game Documenter, Game Tester

Project summary:

 

"Conseclicker": A Clicker With Consequences. The game is based on a world where management choices affect the lives of others, as well as the player's future choice outcomes. This game was still in it's early production when I joined the team. I've built a paper map for the UI gameplay for a better outlook of the game and handed it down to the Lead Designer for future pass-on notes for better game experience.

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Project Highlights

What Went Right?

  • It was my first time working with a large team that had planned their project creating something new and venturing into a familiar genre.

  • The UI needed some improvement and it had to be easy for the players to navigate through the simulation.

  • The mechanics are well designed and work as intended.

  • The script mechanics worked well in terms of game play function and can be simply edited to change the number values.

  • The theme is represented through the game uniformly and the game looks great.

Built using:

Project Challenges

What could of been better?

  • Communications needed some adjustments since teams were not directing their design intents.

  • The UI artwork never made it to the production, so improvements were made to navigate through the simulation.

  • The game failed in the latest builds due to bug errors, so we followed back on our previous product and made some changes to polish it up for when the latest build gets fixed.

Lessons Learned

 

What were the key takeaways from this?

  • I had a lot of fun working in a large group and learning how to create and develop a simulator game through an unfamiliar software editor.

  • Communications needs to be well organized; it is how people share their ideas, knowledge, and information while developing a game product. Everyone has to be a participant in a team.

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